Sascha Henrichs
Sascha Henrichs
3D Environment Artist
Duisburg, Germany

Summary

3D Artist in games, since '98 ,
Mainly environment art, level design, lighting, game design, Unreal Engine stuff and whatnot.

Worked on the complete series of the role playing game
Gothic
Gothic 2
Gothic 2 Add-on
Gothic 3
Risen 1
Risen 2
Risen 3 / Environment Art Lead

Also I'm working as a lecturer at different schools all over Germany.
Mainly for modeling, texturing, lighting and level design and Unreal Engine classes.
Unreal Engine only.

Skills

Environment Design3D ModelingEnvironment ModelingTexturingUnreal EngineScene DressingBlueprinting

Software proficiency

3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite

Productions

  • Risen 3 titan lords
    • Video Game
      Risen 3: Titan Lords
    • Year
      2014
    • Role
      3D Environment Lead
    • Company
      Piranha Bytes
  • Risen 2 dark waters
    • Video Game
      Risen 2: Dark Waters
    • Year
      2012
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
  • Risen
    • Video Game
      Risen
    • Year
      2010
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
  • Gothic3 eucover
    • Video Game
      Gothic 3
    • Year
      2006
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
  • G2 notr cover
    • Video Game
      Gothic II: Night of the Raven
    • Year
      2003
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
  • Gothic2cover
    • Video Game
      Gothic II
    • Year
      2002
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
  • Gothiccover
    • Video Game
      Gothic
    • Year
      2001
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes

Experience

  • 3D Environment Artist, Department Lead at Piranha Bytes
    Essen, Germany
    January 1998 - August 2014

    Department Lead only for Risen 3. All environment work involved, from modeling, texturing, to scene dressign, lighting, event placing an whatnot.