The Long Journey Home - Trailer

My job was to setup and scene dress and render all the "non-in-game" footage which, was done in realtime with unreal engine 4.16 sequencer.

I was responsible for many tasks like:
- set up the cameras
- scene dress the maps according to the art direction
- lighting and shading, shader creation
- blueprinting for events that happen in the scenes, like flickering light or timed spark burst
- render the scenes
the whole gig took 18 days of work

Meshes and textures were mostly premade ingame assets and the animations have been outsourced to Oswin [https://www.artstation.com/artist/oswin].

Sascha henrichs vlcsnap 2017 06 01 15h42m17s429

The Long Journey Home - Release Trailer [PC]

The Long Journey Home - Trailer Footage, space #1

The Long Journey Home - Trailer Footage, space #2

The Long Journey Home - Trailer Footage, indoor #1

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The Long Journey Home - Trailer Footage, indoor #6